DENIED
Your truck is burning. Your team is down. Command says HATCHET was never here.
DENIED is a first-person shooter about a Delta operator, Tuck Ferrell, cut off and disavowed behind enemy lines - making do with what he can carry, steal, or scrounge. It starts with ninety seconds to stop a teammate from bleeding out and ends with a stolen US spaceplane on a launch pad at dawn.
What you do
- Put a tourniquet on a wounded teammate and drag him to cover
- Tap a drone network from the top of a 24 m cell tower
- Bug a fuel convoy in broad daylight and send it the wrong way
- Break a friend out of a detention camp
- Steal a helicopter and fly it through a canyon under AA fire
- Climb a launch tower with the countdown running - and decide: hijack the spaceplane, or save it
Features
- 10 missions across 3 episodes, with choices that carry forward
- Carbine, pistol, LMG, scoped marksman rifle, knife, frag grenades
- Hijack enemy drones with your phone and fly them into their owners
- Drive trucks and cars, fly a helicopter
- Night vision, bleeding and tourniquets, stealth and noise
- Three difficulties: RECRUIT, OPERATOR, DENIED
Controls
WASD move - Shift sprint - C crouch - Space jump
Left mouse fire - Right mouse aim - R reload
1-4 or mouse wheel: switch guns - V knife - G grenade
E interact / get in a vehicle - T tourniquet - N night vision
X (hold) hack a drone - Q radio
Helicopter: W/S forward/back, A/D turn, Space climb, C descend
Click the game first to lock the mouse. Fullscreen button is bottom-right.
Early prototype built with Godot. Feedback welcome - especially from veterans.
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | xbob13 |
| Genre | Shooter |
| Made with | Godot |
| Tags | First-Person, FPS, Godot, military, Singleplayer, Stealth |
| AI Disclosure | AI Assisted |



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